It was a very early morning wake up for this Montréaler today, I absolutely wanted to catch the 8th GamiFOREST coffee talk at half past noon Helsinki time. The speaker, Ferran Altarriba Bertran, navigates the worlds of human computer interaction (HCI) from various perspectives, from sustainability, food and now, design methods for outdoor activities. The… Continue reading Playing outside: from-the-wild design method
Preserving games on the scholarly record
In February 2021, the Canadian Association of Research Libraries (CARL-ABRC), of which Concordia Library is a member, issued a fascinating white paper on the development of fair dealing guidelines. The author, Mark Swartz, makes a compelling case to focus on software preservation. Video games are mentioned in passing. Fair dealing is a general exception to… Continue reading Preserving games on the scholarly record
La monnaie de carte / card money
La monnaie de carte est un véhicule financier pour signaler une dette ou une prestation à effectuer envers quelqu’un – par le biais d’une note inscrite sur une carte à jouer. Au Québec, celle-ci était utilisée à la fin du 17e siècle.
Jeux et liens entre les jeux
La bibliothèque publique de Vaudreuil-Dorion propose 82 items pour la Nintendo Switch, une console de jeux vidéo. Si l’on trie les items selon leurs sujets, on obtient la liste suivante: Jeux vidéo (82) Jeux vidéo Nintendo Switch. (82) Guerres et batailles imaginaires Jeux vidéo (11) Monstres Jeux vidéo (10) Lieux imaginaires Jeux vidéo (8) Bien et mal Jeux vidéo (7) Super… Continue reading Jeux et liens entre les jeux
The Animation of Mega Man on YouTube
This one-hour documentary is available for free on YouTube !
On the value of older games
Interesting YouTube video on why certain games are rare or valuable. Buzz around old games may artificially inflate the price of an item. But things get more complex…
Some reports / articles
Stumbled on a few old-ish pieces, here is the list: Geoffrey Crossick & Patrycja Kaszynska (2014) Under construction: Towards a framework for cultural value, Cultural Trends, 23:2, 120-131, DOI: 10.1080/09548963.2014.897453 Lee, J.H., Holmes, D. and Lobe, B. (2016), Media format matters: Users’ perceptions of physical versus digital games. Proc. Assoc. Info. Sci. Tech., 53: 1-10. https://doi.org/10.1002/pra2.2016.14505301031 Sotamaa, Olli, Karppi, Tero Games as Services… Continue reading Some reports / articles
Handheld video games in prison
Here is a YouTube video (18 minutes) about a prison issued handheld vide game console. Interesting how games are selected and how the devices are designed.
Modchips in Pakistan
Enjoyed this mini-doc about the modchip scene in Pakistan :
Documenting game design
This interesting article just popped on my radar screen: Rilla Khaled, Jonathan Lessard, and Pippin Barr. 2018. Documenting trajectories in design space: a methodology for applied game design research. In Proceedings of the 13th International Conference on the Foundations of Digital Games (FDG ’18). Association for Computing Machinery, New York, NY, USA, Article 27, 1–10.… Continue reading Documenting game design