Documenting game design

This interesting article just popped on my radar screen:

Rilla Khaled, Jonathan Lessard, and Pippin Barr. 2018. Documenting trajectories in design space: a methodology for applied game design research. In Proceedings of the 13th International Conference on the Foundations of Digital Games (FDG ’18). Association for Computing Machinery, New York, NY, USA, Article 27, 1–10. DOI: https://doi.org/10.1145/3235765.3235767

Visit your local library to request free access to this article via the InterLibrary Loans service or to enquire if they subscribe to the ACM digital library.

I should mention that I work with the authors, we are all members of the wonderful Technoculture Art & Games (TAG) research cluster of the Milieux Institute at Concordia University. One could wonder whether “design” is a purely instinctive process, but the notion of documenting a process highlights that one could approach the process systematically. A very promising prospect!

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