Stumbled on a few old-ish pieces, here is the list:
- Geoffrey Crossick & Patrycja Kaszynska (2014) Under construction: Towards a framework for cultural value, Cultural Trends, 23:2, 120-131, DOI: 10.1080/09548963.2014.897453
- Lee, J.H., Holmes, D. and Lobe, B. (2016), Media format matters: Users’ perceptions of physical versus digital games. Proc. Assoc. Info. Sci. Tech., 53: 1-10. https://doi.org/10.1002/pra2.2016.14505301031
- Sotamaa, Olli, Karppi, Tero Games as Services – Final Report (2010), Yampere University, https://trepo.tuni.fi/handle/10024/65772